A selection of renders, models and studies from our portfolio. How a project takes shape before it is built — from projects in development to the design work behind spaces already open.
One project, two brands: Taquería de Lujo, an open-kitchen taquería, and Cenizo, its bar. A machine of fire, matter and tradition — architecture and interiors by Visible.
Mexican roots taken to their fullest expression — fire, matter and tradition contained in an elegant, warm and precise space. The kitchen is the centre of the project; the space does not represent, it distils.



Service folds against the blind walls; the dining room and terrace take the curved front. The open kitchen and the bar are the only visible boundary between back and front of house.



The brand appears from the façade to the table — always in bronze, metal or engraving — and is embedded in the terrazzo floor.

Arched niches filter the fire toward the street; a grid of beams, a continuous banquette and amber light order the dining room; the stone bar becomes the communal table.












The pendant lights over the hot line were studied in three colours before choosing the final palette.



Backlit bottles in amber; at night the bar becomes an object of light.


A low-density residential building next to a forested stream: seven apartments, a duplex penthouse and two townhouses — 2,666 m² over eleven floors. Architecture by Visible with Alfonso Yibirín and Lab.
It started as a hand sketch exploring terraces, double heights and voids.

The building sits on the corner of Carrera 30A and Calle 8B and leaves the stream setback free, kept as a private forest.



Massing models test how the tower releases the setback and steps with the slope.



Floor 11: terrace and shared space · Floors 9–10: duplex penthouse · Floors 2–8: seven apartments, one per floor · Floor 1 + mezzanine: two townhouses · Two basement levels of parking.




Glass block, exposed concrete and planted balconies turn the tower into a vertical garden.






From drawing to opening night: the design documents behind Quema que Quema, and the house as it was built — a project Visible designed and executed in full.
See the built project →
The original house was reorganised floor by floor: walls opened, a courtyard recovered, bars and service placed to leave the old rooms legible.

Quema que Quema on the ground floor and Dos Centavos above, connected by one stair and one atmosphere.

The axonometric section shows the courtyard, the bars and the roof terrace working together; the façade keeps the scale of the street.



Renders fixed every decision before the first wall came down: the façade with its terrace, the main bar, the courtyard and the rooms upstairs.





The same views, before and after: the finished house follows the renders in layout, materials, colour and light.








Details of the finished project.




Not a conventional beach club but a living territory where Sci's sound room spreads into the tropics: volcanic stone, water and wild vegetation in dialogue with futuristic structures, clean surfaces and programmed light. Architecture and interiors by Visible.
A primitive and futuristic setting at once — a ritual space that changes from day to night, where sound and light reveal that nature and the machine are already one organism.

Above, the entrance and the lounge; below, the restaurant, the bar and the terraces open to the landscape. Service is grouped in a technical strip.





Sections and elevations show how the building follows the terrain, with circular openings as its signature.




Isometric studies, first in line and then in the landscape.




From the entrance on the upper level to the open terrace below: a descent from the contained to the wild.














Same architecture, same furniture, same planting. Only the programmed light changes, and the ritual space moves from day to night.





By day the white volume reads against the forest; by night the building lights up from within.


One building, two atmospheres: a place where sound becomes matter and the tropics cross the threshold. A recording and production studio below, a restaurant and bar above — concept, architecture and interiors by Visible.
Sound Matter explores how sound can take shape — steel, leather, glass and wood tuned like an instrument. Umbral blurs the line between inside and outside with vegetation, natural light and warm materials.




Street-level retail, a recording and production studio, a restaurant and bar with 56 seats, and an open roof terrace under a pergola.







A wall of metal speakers greets the visitor; the stair connects the levels; light is tuned scene by scene in the production rooms.








Arched windows frame the garden; a lattice wall carries the brand; at night red takes over and the music sets the pace.







A store where movement is explored, tested and lived. Two levels, one shop: the store and a café bar around a central display below, a movement studio with fitting rooms above — open in double height over the ground floor. Architecture and interiors by Visible.
An experience where the body switches on, the senses wake up and energy becomes visible. Everything here is in constant movement.



A red stair ties both floors on the same axis. Below: entrance and window, clothing racks, café bar, central display and checkout. Above: the studio, fitting rooms, waiting lounge and stockroom.



From the shop window to the café bar, up the red stair to the movement studio on the upper level.





Floor-to-ceiling curtains, cylinder pendants and a red floor turn the fitting rooms into a moment of their own.


An open studio for classes and testing, with mats, a red sofa lounge and racks framed by perforated walls and glass block.



A box of coffee at the scale of architecture. The logo, palette and graphics of the packaging leave the box and become façade, furniture and light — a single module with two fronts and an island of tables beside it.
See the built project →
We set out to make discovering Drop feel like opening its packaging. Abstracting the brand's visual syntax, the product box becomes an architectural, sensory experience.


A closed volume of modular panels: customer service at the front, production at the back, along a 3.6 m interior aisle. Beside the module, an island of tables with a central planter under a light canopy.




Elevations of the module and the canopy: the side face sells too, with a product shelf and screen.



Modular metal cladding in the brand palette, a menu panel, fixed electrostatic-painted tables, graphic elements, frosted glass film and low terrazzo vitrines — all fabricated for Drop.






Two palettes for the same module, both from the brand manual: green, cream and green terrazzo, or raw, cream and cream terrazzo.







Photographs of the finished kiosk.





An entertainment venue in Provenza that stacks three experiences: Rosero, a premium ice-cream parlour; an experiential museum of technology and immersive rooms; and a bar and lounge on the top floor.





A hillside family house in stone, timber and glass, organised around a courtyard and double-height living spaces.







A timber-framed house that opens fully to the forest, with a double-height social core and circular openings in exposed concrete.




A warm, cave-like venue of rounded concrete, backlit circular openings and a central bar built for long nights.




A workspace that mixes raw concrete, steel and soft upholstery, with open desks, lounges and a shared kitchen.




A single-storey house in a tropical setting, built from coral-stone walls, timber pergolas and shaded terraces.





A low house set into the hillside, with a glass-block volume, deep overhangs and interiors that glow at dusk.


The design renders behind Sinpar: blue tile, warm timber and a lantern ceiling over the open kitchen.
See the built project →






Light and atmosphere studies for the Bogotá club, developed before construction.
See the built project →


